Early thoughts on Halo Reach

No spoilers.

Lea chuckled as she walked through last night from tucking the boys in.

“What?”

“Oh, just enjoying watching you with your new video game.”

“Lea, this is not a new video game.  This is a new Halo game.”

Yeah.  So.

The Halo series is up there the same way Six Feet Under was as a piece of pop culture that simply consumes all of my bandwidth for such.  I have a high threshold for true excellence in entertainment, and Halo meets it.  I have played video games for essentially all of the time there has been such a thing in human history, and in my view they are the finest games yet made.

I’m a couple of levels into the campaign on Halo Reach (starting on Heroic difficulty this time).  My early impression is—guess what?—it’s marvelous.  The visuals have taken another step forward, from an already impressive baseline.  The soundtrack is phenomenal.  I’m most blown away by the consistency in gameplay.  It’s incredible to me that the developers can add or change elements so distinct from other Halo games, and still keep it feeling exactly like Halo.

On that note, I feel the same way about the new player capabilities and elements as I did about the utility power-ups in Halo 3.  I like that they’re there for players who want to explore their use, but I also like that the game doesn’t rely on them.

I hurt myself last night, hitting the pillow at exactly 1:47 am.  I’m shooting for 11:45 tonight.

(And I know video game posts aren’t interesting to a lot of you.  Indulge me.  It’s Halo.)

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